So I have been continuing to tinker with the first dungeon in Blender. Working on making the whole thing modular has been a great idea.
Below are some screen caps of two rooms I have completed so far. Four rooms have been made in total, they have been imported into Unity and are able to be explored. Need to learn how to get the node settings for the materials to export with the .FBX file so they work in Unity the same way they do in Blender.
And the second room:
I am working on the floor again, there were some issues with vertices being connected that should not have been and they caused issues with the texture mapping. Also need to work on a ceiling for when the player is in third person mode.
This week I have been tinkering with designing modular rooms for using with the labyrinths when it comes time to design those. In the images below, you can see some ideas I am working with.
Original Room from Labyrinth 01, Eagle:
Top Down View of the same room:
3rd Person View:
Top Down View using Pillars instead of Blocks:
Third Person View:
With these top down views, you will not be able to see the ceiling within the dungeon, but I am going to have one created for when you are in first and third person views.
So the texturing is complete bunk at this point, but I am learning. Just now getting used to adding different materials to a model, moving the material around and scaling it properly too. Setting seams for a UV unwrap is a skill all of itself, another thing I will be marathoning info-graphs and tutorials for. Below are the three textures I am using in their most basic for for Labyrinth 01.
Top of the Walls:
All of these are super basic, I am going to be:
1.) Working on detailing them with the Hand-Painted texture tutorials I have found plenty of.
2.) I will also be running these through the Substance Designer program (https://www.allegorithmic.com/) to get some nice procedural texturing going so things are not so sterile and clean.
3.) Crazybump will be used to create the Normal, Specular and other maps.
On DeviantArt, there is someone actively working on a LOZ comic and I love what they have so far! LOZ Comic on Deviant Art
Working on importing new models from Hyrule Warriors into Hyrule. The Classic Link model along with two Magical Rods, a Wooden Sword, Treasure Chest, Blue Ring and my own Armos stand in model. One Magic Rod has been updated so the orb is blue instead of red.
Have a set of icons put together, a mixture of TP and other sources.