Dungeon Work

So I have been continuing to tinker with the first dungeon in Blender.  Working on making the whole thing modular has been a great idea.

Below are some screen caps of two rooms I have completed so far.  Four rooms have been made in total, they have been imported into Unity and are able to be explored.  Need to learn how to get the node settings for the materials to export with the .FBX file so they work in Unity the same way they do in Blender.



And the second room:


I am working on the floor again, there were some issues with vertices being connected that should not have been and they caused issues with the texture mapping.  Also need to work on a ceiling for when the player  is in third person mode.

More updates on Level 01 soon.


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