Labyrinth 01: Eagle

Yesterday was a good day.  Right after work I dove into the creation of new assets for the first labyrinth, Eagle.  I took a different approach with the texturing, making a single large texture for the entire room instead of simply trying to work with tiling the textures across the objects.

Dungeon 01 Full Comparison.png

Still need to create the bomb-able walls, both a horizontal and vertical version of them.  Also need to create a new floor module with a hole punched out to allow for a ladder down to the Bow room (Room O1).  Additional details are needed, this is all just the most basic of layout, getting room design and some ideas down.   Also, started working on a ceiling for when the player is in 1st / 3rd person view mode.  I want an ornate altar for the final room where the piece of Triforce is located.  Need to do more with Water trickling and roots showing, being it is under the dead Deku tree.

Below is a sample of some of the room.  A top down, 3rd person and original.  I am still working on how I want Link to be scaled to everything, ease of view for top down and such…

About the Temple:

  • Reason for Choice:
    1. Eagle is the theme, which matches the Hylian Crest, hence Zelda is the Sage represented by this Temple.
    2. The temple is located under the Deku tree, which is now on an island in Lake Hylia. A forest temple (Temple 3) and water temple (Temple 4) have already been established.
  • Theme:
    1. This is under Lake Hylia, so there will be dripping water, moss, algae, tree roots, vines and such.
    2. I want to incorporate the Hylian Royal Crest in some of the art and accessories so show the link (no pun intended) to the sage Zelda from OOT / Fallen Hero Timeline.
  • Music:
    1. Of course the original theme, I am thinking this temple will simply use an updated version of the original tune, nothing too fancy.

Room P6 (Entrance):

Original:

p6_Original

Remake:P6

3rd Person:P6_3rdPerson

Room O6:

Original:

O6_Original

Remake:O6

Room Q6:

Original:

Q6_Original

Remake:Q6

Room P2:

Original:

P2_Original

Remake:P1

3rd Person:P1_3rdPerson

 

Room N3:

Original:

N3_Original

Remake:N3

Room Q3:

Original:

Q3_Original

Remake:Q3

3rd Person:Q3_3rdPerson

Room R3:

Original:

R3_Original

Remake:R3

3rd Person:R3_3rdPerson

Room R2 (Boss Room):

Original:

R2_Original

Remake:R2

3rd Person:R2_3rdPerson

Room S2 (Triforce Room):

Original:

S2_Original

Remake:S2

3rd Person:S2_3rdPerson

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2 comments

  1. Joshua Xing · July 15

    Wasn’t Link originally a child in Zelda1

    Like

    • Delmar001 · March 8

      I do not think they really dictate his age in the first game. I will double check the manual and other sources, but I have not come across anything which would make me want to put him as a child in this game / timeline.

      Like

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