Been continuing work in Blender gathering all my props, organizing, renaming and setting up materials etc for ease of import into Unity. Here are some screen shots.
Dead Areas: Dry Grass
Some of the small dead grass that can be found in dry/dead environments (Mainly western Hyrule) Leaves there will be used as forest floor coverage in this area too.
Dead Areas: Dead Trees and Bushes
In the game, all the brush and bush seems the same, the small round shrubs. Taking some liberty to add variety to the environment. Keeping it all in the proper places though will have screen shots of that later down the road and my approach to ensuring objects are in the correct spots compared to the original game.
Mountain Areas: Red Rocks
These are the stones you will see throughout the mountains of Northern and Western Hyrule.
Hills and Plains: Living Grass and Flowers
A variety of grasses and flowers found throughout the southern and eastern plains and hills of Hyrule.
Hills and Plains: The Forest
As with the Dead bushes, the living bushes in the original game all use the original sprite. With this version, I will be using trees and bush throughout the areas.
Hills and Plains: Green Rocks
These stones are found throughout Hyrule in the plains and other areas. I have always pictured them as moss-covered.
Graveyard: Headstones, Skeletons, and Coffins
A variety of props for the Graveyard of Western Hyrule. A few of these I need to look into why they are rendering nearly black, need to check my nodes in Blender. I know they look fine in Unity, already tested there. Updating the graphics on these to use Hylian Font and actually have some little words on the stones.
Samples of the Start Screen.
Angle 02 (Close to the Ground, Facing south from the north screen entrance.
The next screen , 8I.
Here I have added a group of objects for the underbrush. The original screen is being used as the temp texture so I can properly place my trees and bushes.