Again, continuing work on the overworld in preparation to pull screens into Unity to show of a walk from the start screen to the first dungeon.
Yesterday and today, screens 8I and 7H have been rendered. These are two screens adjacent to the starting screen.
Below are shots of 8I, 7H and 7I.
8I Grass, Tree and Bush placement. Using the original screen to ensure placement is proper and scaled.
Textured with the High Res green mountain and cracked dry dirt.
Top Down Comparison of 8I
Screen 7H Original
Original on the 3D Model
Placement of the stones on 7H, using the original screen.
A render after placement of the stones.
Top Down comparison:
Screen 7I Original:
Original Applied to the model
Placing the props…
and painting where underbrush will be randomly distributed by “weight painting” for the particle system. Here the dead grass is already placed and this is for the living underbrush.
Here is an angled shot from near eye level.
An angled top down
And finally, the original side by side with the new version of screen 7I.