This one is not LOZ related, but it has affected me heavily.
A good friend of mine from conventions and working the arcade crew for MAGFest, he passed away yesterday.
The other game I am working on, MornaTK, I have created a small memorial map. Rob loved to cook, so I am implementing an NPC on this map that will be the cooking trainer in the game. Using the disposition system I developed for NPCs in the game, you will be able to talk to him and build a friendship to unlock more stories, a secret shop etc.
It isn’t much, but it was my first thought on how I could memorialize a friend who had a love of games and food just as great as I.
It scares me, he was only a few years my senior and we don’t know why he passed away in his sleep. There are so many projects to work on, so many people to fellowship with, so much to see. To have it all snuffed out so soon, it hurts, it cuts deep.
Getting back into things. I have learned a lot from one of my other projects and will be able to apply it to this project.
Also started learning Google Sketchup so I can do the basic architectural design of my dungeons with proper scaling and such. Import these into Blender and detail/texture them before importing the final product into Unity.
Hello! Thank you for checking up. I want to let everyone know I have not abandoned this project at all, just have been busy with life and another personal project. I hope to be back to this by the end of the year though.