More Testing and Such

Another Test Room video showing progress with scripting and animation.

– Blade Traps: All four variants are working as expected so far. Need to add sounds to the animation though.
– Sliding Block: Setup now to move the block in a direction depending on how you face when pushing it. Needs work, the facing direction part.
– Direction facing: Very primitive stand-in version for the top-down view controls. What is in place now is only for demo.
– Locked Doors: Key pickup, unlock, sound etc. is working. Animation needs work.
– Bombable Walls: Working great, need to mess with the debris and how it is blown out of the wall
– HUD: Got the jist of it down, text updating key and bomb counts. New “Push” and “Open” options, will be working on this so it does not interfere with combat and so “B” button items cannot be used at the same time as a Push or Open command.

– To come:
Working HUD Map, Working HP Bar, Room to Room Camera Movement (Top Down)
Basement Room. Need to get the model I had for the basement updated in Blender and imported into Unity.

Capture

– Issues: The turning and movement of Link is wonky, learning animation and such will help though. Unity still does odd things with scaling, so learning how to deal with that and resetting the origin of objects

Advertisements

Testing Scripts Continued…

Continuing to test things.  Got blade traps going, a UI and tracking of Key and Bomb counts, door animations working now, new buttons show when you can “Open” a locked door or “Push” a block.  Need to get this figured out though, I need to prevent the use of items while the Push and Open options are available.

 

Animating Link

Been working over the weekend and this evening, finally managed to get Classic Link from Hyrule warriors animated and moving in Unity.

I am going to be working on a camera system for First and Third person modes ala “Ocarina of Time”.

Here is a little preview.