Getting Things Going

Good morning.

It has been a hectic couple of months, I have been in and out of the hospital, but I wanted anyone following to know, I have not given up on this.  If anything, I have more of a drive to complete this as I nearly died due to complications from my Small Intestine tying in knots and dying on me.  Of the 21 feet of small intestine we are supposed to have, I have three left.

I sit in the hospital at this time refamiliarizing myself with Blender and Google Sketchup and Unity, watching tutorials, tinkering and more.

If you are reading this, thanks for sticking around.

Below is some updated artwork for the Armos Knight I will be working on.

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Once I have the final piece of the dungeon walls completed and the ceilings properly textured, I will be putting together a finalized version of the model for Labyrinth 01.  With that in place, it should be a matter of designing the textures and then applying them for the remaining dungeons.  The pieces snap together like legos when working in Sketchup!

Thanks again for reading!

John “Billy” Crandell

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Monster Data: Armos

The Armos are former Knights of the Sheika people.  As per burial customs of the Sheika, these soldiers spirits are tethered to this world and stay in the service of the Sheika as the Armos Knights.  The Ghini that can be seen roaming the Western Hyrule Graveyard are the spirits which occupy the Armos.  The Alpha Ghini was a higher ranking Knight, it now patrols the graves.  When dispatched, the other Ghini will retreat back the their gravestone tethers.

The Armos Knight stays dormant, it has been for the hundreds of years since the Imprisoning War. Time has no meaning to the Armos Knight.  If a body comes in contact with the Armos Knight, the Knight will awaken, the Ghini within stirring to life.  The environmental build up that has collected over the hundreds of years shakes off, the cogs within the mechano-stone construct begin to turn and it lives again.

With age some of the mechanisms within the Armos Knights stone body have worn, they do not necessarily attack, but wander about and recklessly run into whatever may be nearby, including Link.  Other Armos Knights do not show these same signs of wear, despite being dormant for just as long.  These Knights bound to life, amazingly agile for the giant stone hulk they are.

Below is the very rough concept for an Awakened Armos Knight and the three varieties of Dormant Armos Knight.

Awakened Armos Knight

Awakened Armos Knight Concept

Dormant Armos Knight – Red Rocks Concept

Dormant Armos Knight - Red Rocks Concept

Dormant Armos Knight – Green Stone Mountain Concept

Dormant Armos Knight - Green Stone Mountain Concept.png

Dormant Armos Knight – Graveyard Concept

Dormant Armos Knight - Graveyard Concept

Stat Sheet:

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Comparison:

Armos Compare