Labyrinth 01: More Work in Sketchup

Continuing to work in Sketchup to get the main modeling done for the architecture and textures of the first labyrinth.

dungeon-01-room-samplehorozontal-wall-examples

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Labyrinth 01, Sketchup and a New Workflow

Some more work in Sketchup, really getting things laid out and finding out the different modular pieces I will need.

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Below is an example of one of the rooms in Sketchup.

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Pulling into Blender and making new UV maps.

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Will get some images uploaded once I have texturing re-done on some of these pieces.

A comparison of where I was a year ago to what I have in Unity now and what I have in Sketchup.

compare

Revisiting the Project

Getting back into things.  I have learned a lot from one of my other projects and will be able to apply it to this project.

Also started learning Google Sketchup so I can do the basic architectural design of my dungeons with proper scaling and such.  Import these into Blender and detail/texture them before importing the final product into Unity.

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Update: Project Status

Hello!  Thank you for checking up.  I want to let everyone know I have not abandoned this project at all, just have been busy with life and another personal project.  I hope to be back to this by the end of the year though.

 

Thank you again!

John.

Side Projects And Hiatus

Hello!

It has been sometime since I have posted on the blog so I wanted to post some kind of update.

Recently my work has been focused on a MMO that I am helping with, we have moved into Beta, so I will be wrapping up a  lot of the heavier work and moving back to my Legend of Zelda project.

Once I return to this, the first item I want to work on is a revision of the overworld.

I should be updating regularly again starting in the next two or three weeks.

Dungeon Updates

Been working on the textures and models for my dungeons.  Below is a sampling of the higher resolution textures to be used.

LOZ_Dungeon_Themes

  1. Labyrinth 01 – Temple of Zelda of the Hylian (Eagle)
  2. Labyrinth 02 – Temple of Nabooru of the Gerudo (Moon)
  3. Labyrinth 03 – Temple of Saria of the Kokiri (Manji)
  4. Labyrinth 04 – Temple of Ruto of the Zora (Snake)
  5. Labyrinth 05 – Temple of Darunia of the Gorons (Lizard)
  6. Labyrinth 06 – Temple of Impa of the Sheikah (Dragon)
  7. Labyrinth 07 – Temple of Din the Goddess of Power (Demon)
  8. Labyrinth 08 – Temple of Farore Goddess of Courage (Lion)
  9. Labyrinth 09 – Temple of Nayru Goddess of Wisdom (Skull)

Work is ongoing, my personal life has become very busy recently, with a new job and more!

 

Also, the Armos Knight design that my friend finished up, this will be getting modeled in Blender soon.

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Weapon variations used by the Armos Knight:

Armos Knight Weapons

Basis for the Shield:

Concepts:

Awakened Armos Knight ConceptArmos Compare

Data Sheet:

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Additional Concept Art:

Dormant Armos Knight - Green Stone Mountain ConceptDormant Armos Knight - Red Rocks ConceptDormant Armos Knight - Graveyard Concept