Revisiting the Project

Getting back into things.  I have learned a lot from one of my other projects and will be able to apply it to this project.

Also started learning Google Sketchup so I can do the basic architectural design of my dungeons with proper scaling and such.  Import these into Blender and detail/texture them before importing the final product into Unity.

capture

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Update: Project Status

Hello!  Thank you for checking up.  I want to let everyone know I have not abandoned this project at all, just have been busy with life and another personal project.  I hope to be back to this by the end of the year though.

 

Thank you again!

John.

Side Projects And Hiatus

Hello!

It has been sometime since I have posted on the blog so I wanted to post some kind of update.

Recently my work has been focused on a MMO that I am helping with, we have moved into Beta, so I will be wrapping up a  lot of the heavier work and moving back to my Legend of Zelda project.

Once I return to this, the first item I want to work on is a revision of the overworld.

I should be updating regularly again starting in the next two or three weeks.

Dungeon Updates

Been working on the textures and models for my dungeons.  Below is a sampling of the higher resolution textures to be used.

LOZ_Dungeon_Themes

  1. Labyrinth 01 – Temple of Zelda of the Hylian (Eagle)
  2. Labyrinth 02 – Temple of Nabooru of the Gerudo (Moon)
  3. Labyrinth 03 – Temple of Saria of the Kokiri (Manji)
  4. Labyrinth 04 – Temple of Ruto of the Zora (Snake)
  5. Labyrinth 05 – Temple of Darunia of the Gorons (Lizard)
  6. Labyrinth 06 – Temple of Impa of the Sheikah (Dragon)
  7. Labyrinth 07 – Temple of Din the Goddess of Power (Demon)
  8. Labyrinth 08 – Temple of Farore Goddess of Courage (Lion)
  9. Labyrinth 09 – Temple of Nayru Goddess of Wisdom (Skull)

Work is ongoing, my personal life has become very busy recently, with a new job and more!

 

Also, the Armos Knight design that my friend finished up, this will be getting modeled in Blender soon.

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Weapon variations used by the Armos Knight:

Armos Knight Weapons

Basis for the Shield:

Concepts:

Awakened Armos Knight ConceptArmos Compare

Data Sheet:

13164322_1330820143600888_5512748034956996399_n

Additional Concept Art:

Dormant Armos Knight - Green Stone Mountain ConceptDormant Armos Knight - Red Rocks ConceptDormant Armos Knight - Graveyard Concept

Monster Data: Armos

The Armos are former Knights of the Sheika people.  As per burial customs of the Sheika, these soldiers spirits are tethered to this world and stay in the service of the Sheika as the Armos Knights.  The Ghini that can be seen roaming the Western Hyrule Graveyard are the spirits which occupy the Armos.  The Alpha Ghini was a higher ranking Knight, it now patrols the graves.  When dispatched, the other Ghini will retreat back the their gravestone tethers.

The Armos Knight stays dormant, it has been for the hundreds of years since the Imprisoning War. Time has no meaning to the Armos Knight.  If a body comes in contact with the Armos Knight, the Knight will awaken, the Ghini within stirring to life.  The environmental build up that has collected over the hundreds of years shakes off, the cogs within the mechano-stone construct begin to turn and it lives again.

With age some of the mechanisms within the Armos Knights stone body have worn, they do not necessarily attack, but wander about and recklessly run into whatever may be nearby, including Link.  Other Armos Knights do not show these same signs of wear, despite being dormant for just as long.  These Knights bound to life, amazingly agile for the giant stone hulk they are.

Below is the very rough concept for an Awakened Armos Knight and the three varieties of Dormant Armos Knight.

Awakened Armos Knight

Awakened Armos Knight Concept

Dormant Armos Knight – Red Rocks Concept

Dormant Armos Knight - Red Rocks Concept

Dormant Armos Knight – Green Stone Mountain Concept

Dormant Armos Knight - Green Stone Mountain Concept.png

Dormant Armos Knight – Graveyard Concept

Dormant Armos Knight - Graveyard Concept

Stat Sheet:

13164322_1330820143600888_5512748034956996399_n

Comparison:

Armos Compare