Hello! Below is a video with a bit about my project. Thanks!
This one is not LOZ related, but it has affected me heavily.
A good friend of mine from conventions and working the arcade crew for MAGFest, he passed away yesterday.
The other game I am working on, MornaTK, I have created a small memorial map. Rob loved to cook, so I am implementing an NPC on this map that will be the cooking trainer in the game. Using the disposition system I developed for NPCs in the game, you will be able to talk to him and build a friendship to unlock more stories, a secret shop etc.
It isn’t much, but it was my first thought on how I could memorialize a friend who had a love of games and food just as great as I.
It scares me, he was only a few years my senior and we don’t know why he passed away in his sleep. There are so many projects to work on, so many people to fellowship with, so much to see. To have it all snuffed out so soon, it hurts, it cuts deep.
Rob, you will be missed, my friend.
So Nintendo did the reverse of what I am going for, for testing concepts and ideas used in Breath of the Wild, they went 2D from 3D.
Here you can see where I am going for a bit of the opposite, taking the 2D game and making it 3D.
I am nearly done revising the models to be used in the first dungeon and I am working on Links animations now. Once that is all complete, I will have a new walkthrough video to show!
Been working over the weekend and this evening, finally managed to get Classic Link from Hyrule warriors animated and moving in Unity.
I am going to be working on a camera system for First and Third person modes ala “Ocarina of Time”.
Here is a little preview.
Continuing to work in Sketchup to get the main modeling done for the architecture and textures of the first labyrinth.
Some more work in Sketchup, really getting things laid out and finding out the different modular pieces I will need.
Below is an example of one of the rooms in Sketchup.
Pulling into Blender and making new UV maps.
Will get some images uploaded once I have texturing re-done on some of these pieces.
A comparison of where I was a year ago to what I have in Unity now and what I have in Sketchup.
Getting back into things. I have learned a lot from one of my other projects and will be able to apply it to this project.
Also started learning Google Sketchup so I can do the basic architectural design of my dungeons with proper scaling and such. Import these into Blender and detail/texture them before importing the final product into Unity.
Hello! Thank you for checking up. I want to let everyone know I have not abandoned this project at all, just have been busy with life and another personal project. I hope to be back to this by the end of the year though.
Thank you again!
It has been sometime since I have posted on the blog so I wanted to post some kind of update.
Recently my work has been focused on a MMO that I am helping with, we have moved into Beta, so I will be wrapping up a lot of the heavier work and moving back to my Legend of Zelda project.
Once I return to this, the first item I want to work on is a revision of the overworld.
I should be updating regularly again starting in the next two or three weeks.
An article about my project was on Zelda Informer again!