It has been a hectic couple of months, I have been in and out of the hospital, but I wanted anyone following to know, I have not given up on this. If anything, I have more of a drive to complete this as I nearly died due to complications from my Small Intestine tying in knots and dying on me. Of the 21 feet of small intestine we are supposed to have, I have three left.
I sit in the hospital at this time refamiliarizing myself with Blender and Google Sketchup and Unity, watching tutorials, tinkering and more.
If you are reading this, thanks for sticking around.
Below is some updated artwork for the Armos Knight I will be working on.
Once I have the final piece of the dungeon walls completed and the ceilings properly textured, I will be putting together a finalized version of the model for Labyrinth 01. With that in place, it should be a matter of designing the textures and then applying them for the remaining dungeons. The pieces snap together like legos when working in Sketchup!
Above is the original version of the second labyrinth, Moon. Located on the over world map on screen M4, the level is surrounded to the West by the desert.
Due to the positioning of the level in the over world and the shape (a Moon), I decided to go with this being a temple to Nabooru, the Sage of Spirit. To convey this, I am incorporating the original Gerudo emblem (the Crescent Moon seen prominently throughout OOT) along with falling sand and other small nods.
Below are some screen shots of the pieces as I assemble them. Really sticking with the modular design, getting all the prefabs put together and making things like swapping out models, scripts etc.
Yesterday was a good day. Right after work I dove into the creation of new assets for the first labyrinth, Eagle. I took a different approach with the texturing, making a single large texture for the entire room instead of simply trying to work with tiling the textures across the objects.
Still need to create the bomb-able walls, both a horizontal and vertical version of them. Also need to create a new floor module with a hole punched out to allow for a ladder down to the Bow room (Room O1). Additional details are needed, this is all just the most basic of layout, getting room design and some ideas down. Also, started working on a ceiling for when the player is in 1st / 3rd person view mode. I want an ornate altar for the final room where the piece of Triforce is located. Need to do more with Water trickling and roots showing, being it is under the dead Deku tree.
Below is a sample of some of the room. A top down, 3rd person and original. I am still working on how I want Link to be scaled to everything, ease of view for top down and such…
About the Temple:
Reason for Choice:
Eagle is the theme, which matches the Hylian Crest, hence Zelda is the Sage represented by this Temple.
The temple is located under the Deku tree, which is now on an island in Lake Hylia. A forest temple (Temple 3) and water temple (Temple 4) have already been established.
This is under Lake Hylia, so there will be dripping water, moss, algae, tree roots, vines and such.
I want to incorporate the Hylian Royal Crest in some of the art and accessories so show the link (no pun intended) to the sage Zelda from OOT / Fallen Hero Timeline.
Of course the original theme, I am thinking this temple will simply use an updated version of the original tune, nothing too fancy.