Entering Hyrule

Working on the overworld a little bit.

Screen H8 – Original

H8 Orig

Screen H8 – The Startthe_beginning__screen_h8_by_cheifwahoomcdaniel-da0i6q8

the_beginning__screen_h8_link_s_view_by_cheifwahoomcdaniel-da0i7wz

Test Grass

GRASSTEST.png

Wooden Sword Cave – Original002

Wooden Sword Cave – My versionCavern_H8_TD

The Cave and the Old Man (Needs fire and an actual model)Cavern_H8Cavern_H8_02Cavern_H8_03Cavern_H8_04

Labyrinth 02: Temple of Nabooru, the Sage of Spirit

Concept:

zelda-dungeon2

Above is the original version of the second labyrinth, Moon.  Located on the over world map on screen M4, the level is surrounded to the West by the desert.

Level02_Entrance

Due to the positioning of the level in the over world and the shape (a Moon), I decided to go with this being a temple to Nabooru, the Sage of Spirit.  To convey this, I am incorporating the original Gerudo emblem (the Crescent Moon seen prominently throughout OOT) along with falling sand and other small nods.

Below are some screen shots of the pieces as I assemble them.  Really sticking with the modular design, getting all the prefabs put together and making things like swapping out models, scripts etc.

Side by Side Walkthrough Videos:

Top Down:

3rd Person:

Design Images:

Initial Layout:

Untitled

Entrance Room O8:

Dungeon02_Entrance.png

Room P7:

P7.png

Room O7:

O7

Props:

Dungeon02 Props

Walls:

Dungeron02_Walls

Floors:

Dungeon02 Floors

 

 

 

Labyrinth 01: Eagle

Yesterday was a good day.  Right after work I dove into the creation of new assets for the first labyrinth, Eagle.  I took a different approach with the texturing, making a single large texture for the entire room instead of simply trying to work with tiling the textures across the objects.

Dungeon 01 Full Comparison.png

Still need to create the bomb-able walls, both a horizontal and vertical version of them.  Also need to create a new floor module with a hole punched out to allow for a ladder down to the Bow room (Room O1).  Additional details are needed, this is all just the most basic of layout, getting room design and some ideas down.   Also, started working on a ceiling for when the player is in 1st / 3rd person view mode.  I want an ornate altar for the final room where the piece of Triforce is located.  Need to do more with Water trickling and roots showing, being it is under the dead Deku tree.

Below is a sample of some of the room.  A top down, 3rd person and original.  I am still working on how I want Link to be scaled to everything, ease of view for top down and such…

About the Temple:

  • Reason for Choice:
    1. Eagle is the theme, which matches the Hylian Crest, hence Zelda is the Sage represented by this Temple.
    2. The temple is located under the Deku tree, which is now on an island in Lake Hylia. A forest temple (Temple 3) and water temple (Temple 4) have already been established.
  • Theme:
    1. This is under Lake Hylia, so there will be dripping water, moss, algae, tree roots, vines and such.
    2. I want to incorporate the Hylian Royal Crest in some of the art and accessories so show the link (no pun intended) to the sage Zelda from OOT / Fallen Hero Timeline.
  • Music:
    1. Of course the original theme, I am thinking this temple will simply use an updated version of the original tune, nothing too fancy.

Room P6 (Entrance):

Original:

p6_Original

Remake:P6

3rd Person:P6_3rdPerson

Room O6:

Original:

O6_Original

Remake:O6

Room Q6:

Original:

Q6_Original

Remake:Q6

Room P2:

Original:

P2_Original

Remake:P1

3rd Person:P1_3rdPerson

 

Room N3:

Original:

N3_Original

Remake:N3

Room Q3:

Original:

Q3_Original

Remake:Q3

3rd Person:Q3_3rdPerson

Room R3:

Original:

R3_Original

Remake:R3

3rd Person:R3_3rdPerson

Room R2 (Boss Room):

Original:

R2_Original

Remake:R2

3rd Person:R2_3rdPerson

Room S2 (Triforce Room):

Original:

S2_Original

Remake:S2

3rd Person:S2_3rdPerson

Some Comparison

Below are some screen shots from TED and L3DT:

473082_446300522052859_722939980_o

Below is a comparison with the old L3DT terrain:

383480_446298288719749_571503027_n

Below is a comparison shot from UDK:

10710287_976991912317048_6181946183061398960_o

Below is the new version from Unity:

Overworld

Some screen comparisons:

Spectacle Rock (Screen F1):

SpectalRockSpectalRock F1 TopDown

Waterfall (Screen K2):

WaterfallWaterfall Top Down

Gerudo Desert (Screens K3 & K4):

DesertK3 OverheadK4 OrigDesert Top Down

Fairy Fountain (Screen J4):

FairyFountain_OrigFairyFountain

Eastern Hyrule Forest (Screen N6):

HyruleForestN6 Top Down

Eastern Shore (Screen P6):

BeachBeach P6 Top Down

Moon Labyrinth (Level 2 Entrance, Screen M4):

Dungeon2EntranceDungeon2Entrance Top Down

Snake Labyrinth (Level 4 Entrance, Screen F5):

F5 OrigF5 Top

Eagle Labyrinth (Level 1 Entrance, Screen H4):

H4 OrigLevel1 Top DownLevel1 3rd Personthe_legend_of_zelda___17___18___level_1_by_mregaku-d71c4ol

Start Screen (Hyrule Hills, Screen H8):

H8 OrigH8 Top

Western Hyrule Forest (Screen A7):

DeadForestExit Orig

DeadForestExit Top View

Graveyard (Screen A5):

GraveSceneGraveScene A5 Top Down

Taking an Initial Look

This is a series of screen shots from throughout Hyrule thus far.

These are not the permanent objects or textures, just placeholders for the time being.

I may upload a walk-through video soon.

Starting Screen (H8)

H8 OrigH8 TopH8

 

North one screen (H7)

H7 OrigH7 topH7

Labyrinth One entrance (H4)

H4 OrigH4 TopH4the_legend_of_zelda___17___18___level_1_by_mregaku-d71c4ol

Labyrinth Four Entrance (F5)

F5 OrigF5 TopDungeon 4 Entrance