Dynamic Terrain and Scene Changes

This evening’s progress: I managed to get the terrain loading dynamically AND scene changes working (all basic ideas, but proof of concept).
With this, I am able to load in the different Caves and Labyrinths as their own scenes.  I still have a lot of work to do on this, especially speeding up load times…
I also was able to get the terrain to load in as blocks adjacent to the player’s current position instead of having the whole world on at once.
 

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